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Smart Suite

Art Direction, Illustration and Instructional Design for a series of games by CREATE Lab NYU, a consortium for research in advanced educational technologies, that help learning scientists create more engaging and effective opportunities to train Executive Function skills.

 

Smart Suite

 

Art Direction, Illustration and Instructional Design for a series of games funded by the US Department of Education to help learning scientists create more effective and engaging ways to train 3 executive function skills namely task switching or cognitive flexibility, inhibition and working memory.

 
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Executive functions are important for: Paying attention, organizing and planning, emotional regulation, self-monitoring and initiating tasks and remaining focussed.

 
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All you can E.T.

A game about hungry and thirsty aliens who come down to seek nourishment on planet earth teaches students to practice task-switching .

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Gwakkamolé

A game based on Wackamole where you have to hit avocados on the head before they go back into their holes teaches students to practice inhibitory control.

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Crush Station 

A game about helping sea creatures hide from a scary octopus teaches students to practice working memory.

 

Company: Create Lab NYU*

Collaborators: Jan Plass (Phd, Cognitive Science), Bruce Homer (Phd, Child Psychology),  Shashank Pawar (Learning Scientist), Tzuchi Tsai (Researcher),
Andrew MacNamara (Level Designer), Al Olsen (Angular Development), Sam Seidenberg (Unity Developmer), Aniol Maso (Unity Developer.)

*At the lab we also created a variety of simulations and apps, including VR, LMS systems, live dashboards and more.